The only issue I truly face with my design is keeping the player/camera within the confines of the level and not to see any of the absent areas like the rear of buildings and lack of floor beyond the wall. I will also be using parts of other building outside the level to make it appear like the edge of a built up dock/city area.
The buildings, dock floor and walls will be modular, as this will free up time for texture development and other tasks. unique pieces like the crane will be reused with slight variations with the rotation of the top and what (if anything) they will be holding.
Here is my plan for the upcoming weeks, the highlighted yellow areas will be cut from the project if I am pressed for time or need to prioritise other aspects of the project. The grey area at week 11 does include lighting and the cinematic sequence however Jon has suggested I do this earlier and focus on small portions of the map highlighting the best aspects.
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